Right Place. Wrong Time.
Seeking aid after a wreck, you stumble upon the quaint, tightly knit community of Bright Oak-- some 45 years outside of your intended travel plans, and struggling with their own troubles in the wake of a mysterious catastrophe. Finding a path back to your own timeline won’t be easy. Abandoning the townspeople to their fate might be even harder.
FEATURES:
Bright Oak is a heavily character-driven visual novel with elements of science fiction. Discover the tragic secrets behind Bright Oak’s preternatural dilemma; find friendship, or possibly love (characters are not gender-locked to pronoun choice, romance and friendship paths given equal weight); save the town and make your way home-- and if at first you don’t succeed, try, try again!
Seeking aid after a wreck, you stumble upon the quaint, tightly knit community of Bright Oak-- some 45 years outside of your intended travel plans, and struggling with their own troubles in the wake of a mysterious catastrophe. Finding a path back to your own timeline won’t be easy. Abandoning the townspeople to their fate might be even harder.
FEATURES:
- Nameable protagonist with choice of pronouns (she/he/they) and a mind of their own;
- Multiple branching routes in response to significant player choices (225,000 words, 12 ending variations, and upwards of 15 ways to get there);
- An ensemble of five primary characters, providing a variety of perspectives and alternate story paths;
- Visual sensitivity and dyslexia-friendly gameplay options;
- Failure in the game is nearly impossible-- but success is far from assured!
Bright Oak is a heavily character-driven visual novel with elements of science fiction. Discover the tragic secrets behind Bright Oak’s preternatural dilemma; find friendship, or possibly love (characters are not gender-locked to pronoun choice, romance and friendship paths given equal weight); save the town and make your way home-- and if at first you don’t succeed, try, try again!
This project has a special place in my heart, in part because it was the very first project I was ever hired for (around mid 2018). I stumbled and figured my way out through the initial stages and later returned to update all the art to reflect 2021 art improvement. I've been privileged to be part of reading the script and seeing this project come together from the inside and I am stoked for its eventual release. The art style is a bit experimental for me, as a more watercolor-based style was preferred, but it's nice to have the opportunity to try new things!
The demo was released and is currently available on itch!
The demo was released and is currently available on itch!